Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's experience.
We followed vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his organization's authority and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes.
Setting the Stage for Season Two
The show's first season ending unveiled a major secret about the culprits behind the nuclear war that trapped a population in underground vaults for centuries. It also raised plenty of questions unanswered for the second season – and, on this occasion, anticipations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the response to the show, so now people are bringing more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was technically flawed at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on authentic items and environments were fabricated, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s real.”
Actually, virtually every element you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the original creators behind the source material. This mutual respect for the lore is apparent in the final product.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This approach will allow for a altered weekly discussion, something the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”